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The Body Project

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Project

Client

Design

Material Data Visualization - The Body Project

Material Data Visualization - Undergrad at Mount Royal University

Austin Coll, Kathryn Hoffart, Natasha Konwitschny, Johanna Lunzmann

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1

Research

Discovery of precedents and research of different ways to collect data. 
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2

Ideation

Exploration of possible ways in which we could effectively collect data from individuals on a physical level. Different types of brainstorming were used to achieve a solid idea. Exploration of possible location for the project to collect data. 

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3

Challenge

"In the past 24 hours how did using your personal electronic device make you feel?" The goal of this project is to discover the correlations between human emotions and electronic devices. By posing the question stated before data could be collected, discovered and interrupted from the findings. 


"The Body," was created to collect and visualize data that students at Mount Royal University entered by  colour-coded forms, corresponding to different emotions, that could be filled out by participants and placed into a clear plastic body. The data was then later collected and transferred to a website and integrated into augmented reality. This project included several phases: research, ideation, development, execution, augmented reality, and reflection. 

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4

Development

The data collector was hand-built form tape, wood, vinyl and paper forms.
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5

Execution

The material data visualization was left up for two weeks for students to interact with. Choosing the emotion they felt and filling out a short survey, then placing it inside the body.
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6

Augmented

Reality

After two weeks the data was collected from inside the body, sorted and synthesized. A website was created along with accompanying augmented reality elements. View the website here: The Body Project. Students, in real-time, could point their phones at the body and see an overlay of the data that was previously collected.  
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